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Thread Statistics | Show CCP posts - 1 post(s) |

Scrapyard Bob
EVE University Ivy League
684
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Posted - 2012.02.14 02:39:00 -
[1] - Quote
Yes, just remembering for each type of industry job, the selections from the previous visit to the dialog would go a long ways (from about 13 clicks down to 7 clicks). Right now, to queue up an invention job at the POS lab, assuming that we already have the S&I window open to corporate blueprints:
1. R-click on BPC 2. Choose Invent 3. Click on "Pick Installation" 4. Click on "Range" drop list 5. Pick appropriate range (#4 & #5 - because it doesn't remember this) 6. Click on a lab, wait for the "Filtering Options" panel to display 7. Double-click on the slot. 8. & 9. Optionally pick a base item. 10 & 11. Optionally pick a decryptor 12 & 13. Optionally change the output hangar. 14. Click the OK button. 15. Click the "Accept Quote" button.
Steps #4 & #5 drive me up the wall. It should automatically remember the last range setting that I used, just like it remembers whether I previously chose a public or corporation slot type. And ideally, it would remember those settings on a job-type basis (manufacturing vs invention vs ME vs PE vs copy vs reverse engineering).
Step #6 - if the dialog would remember the last lab/station that I used and automatically pick the first free slot with the lowest wait could eliminate steps #3 through #7.
Steps #8 - #13 - Should also remember the previous inputs, even if they don't make sense (do the check when the user clicks the "OK" button).
So in an ideal world, queuing up additional jobs of the same exact type would be as simple as (because the dialog would remember my choices):
1. R-click on BPC 2. Choose Invent 3. Click the OK button. 4. Click the "Accept Quote" button.
Now, I'd still have to do the 15-step dance if I wanted to invent something different, or change a decryptor / meta item / output hangar, or pick a different installation. But it would still shave off an immense amount of clicks. |

Scrapyard Bob
EVE University Ivy League
707
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Posted - 2012.02.22 22:48:00 -
[2] - Quote
Streamlining, yes (make dialogs default to sensible choices).
Batching - no. Adding the ability to batch up invention / manuf / research jobs lowers the bar too much in my mind. There's a balance here where if you push T2/T3 industry too far towards "easy" that you'll end up with margins like we have on T1 products. Where the only profits possible are via "trade" profits by getting your materials for less then market sell price (in which case you may as well just sell the mats for a quick profit). Being able to queue up multiple invention jobs is probably too much. |

Scrapyard Bob
EVE University Ivy League
738
|
Posted - 2012.03.05 00:54:00 -
[3] - Quote
Skippermonkey wrote: I want to keep the hangar divisions like they are now, just not have to keep a toon at the POS everytime i invent because i need to shift my data interfaces, decryptors and datacores to a new lab when i use all the slots on the lab i was just on.
Buy 2nd or 3rd copies of the data interfaces (those are cheap), stock the right datacores / decryptors in each lab and assign (2) mobile labs to a specific character. Only do invention on that character that matches what is loaded into their assigned labs. Setup jEVEAssets stockpiles that tell you when the mobile lab is running low on decryptors / datacores, restock once a week.
Basically, you have to be better organized if you're going to use POS labs/arrays.
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Scrapyard Bob
EVE University Ivy League
755
|
Posted - 2012.03.16 01:14:00 -
[4] - Quote
Granix Uvelian wrote:Get rid of the 'deliver job' mechanic and have all jobs automatically delivered. We already have to specify the output location when we install and accept the job. The deliver mechanic is a complete waste of clicks and time.
My 2 ISK.
Won't work in larger corps where you restrict 'take' perms. Not until corp UI gets overhauled. |

Scrapyard Bob
EVE University Ivy League
873
|
Posted - 2012.04.18 11:58:00 -
[5] - Quote
More paper-cuts that I deal with only a daily basis.
- The "pick installation" dialog has an upper pane (listing stations/installations) and a lower pane (listing slots inside the selected installation). The problem I deal with is that the first time you click on an installation and it goes to display the slots, it renders the slots, then pauses while it expands this little "filter options" panel which pushes all of the displayed slots down.
Can we please fix that performance issue? Move the filter panel to the bottom of the pane? Figure out some way to display it faster? Remove it completely?
- The current S&I blueprints and corp blueprints tabs still choke (slow to display) if you have 1500+ items in a single location. Since we can't stack BPCs, this is a very common issue for the moderate-large inventors.
If it's a display performance issue, then the UI needs to be changed to only display a single row per BPC with the same ME/PE and add a "quantity" field to the list.
Or figure out a way that we can stack BPCs with the same ME/PE until we need to manufacture from them. (Which is probably a very big project).
- Filtering in the blueprints tab is handy, but very slow when dealing with > 1000 blueprints.
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